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SORE THUMBS -
Video Game Review (PC)
Beetle
Crazy Cup - "Herbie on Crack"
by Steve
Egan
Remember the days of Herbie the Love Bug. Here were bits of plastic
and rubber, scraps of steel and a drop of German inginuity that
became the most unbeatable of racers. Herbie had personality.
He smiled at you if you were liked or maybe he would even follow
you home like a lost puppy dog if he were so smitten. Or if he
did not like you puffs of carbon laden smoke or a piddle of oil
on your ankle ensued. While Disney no longer makes movies in the
grand genre of feel good racing, INFOGRAMES has tried to resurrect
the lackadaisical attitude of days past by introducing Beetle
Crazy Cup (BCC) for the PC platform.
The game has three different challenging levels and within each
level exists five styles of races.
The best way to get a feel for the game before immersing yourself
into a highly addictive racer is to do a couple of quick races
to get the hang of the different types of competition. For instance,
go and race the monster trucks. You are strapped into an extremely
lifted and overly powerful Karman Ghia, Bug, or VW Truck. You
are directed to complete 2 laps within a preset time limit. Sounds
easy until you experience the challenged to climb, crawl, and
fishtail your way through a varitable obstacle course. Along the
way you must maneuver between cones and poles that penalize you
second if knocked over. As the Monster Truck games difficulty
increases so does the need to steer clear of the penalties as
they severlyaffect your ability to make your two laps in the required
time. This stage is by far the most difficult in BCC.
From there go to the buggy, speed, cross, or jump races and gear
up for the Beetle Challenge. This is the selling point of the
game, the coup de gras if you will. Racers start at the bottom
rung of the races and earn money as you make challenge (and hopefully
break) lap times, race times, and of course wins. You are given
a car at the beginning of each round and if money allows you can
upgrade. This is highly recommended. If you stick with the standard
car you are almost pre-destined to lose, unless you have already
familiarized yourself with the game (ie: youve won enough to
feel confident.)
I found playability and replayability to be excellent. The cars
have very predictable characteristics which makes it extremely
easy to maneuver through all the rounds of the game. But not too
easy. My fellow cohorts and I have been playing this game for
several weeks now and have not gotten bored with it yet. We have
all have gotten stuck in the final round of monster truck. We
cant finish it to save our lives. Thankfully, we didnt wager
our members or fist born against a record-breaking finish time.
The graphics are phenomenal. It makes evem the high-end console
gaming system looks like handheld systems from the 80s (remember
the 12-inch tall version of Donkey Kong?) in comparison. The cars
all have a certain authentic look about them. The graphics are
so astounding that shadows move across the car and ground as turns
are made towards or away from the sun. This kind of accuracy and
detail makes for entertaining visuals. All this with the most
minimal of system and graphics requirements.
The sound is more than acceptable. The music is subtle and appropriately
mixed. You can hear the sounds of birds and ocean waves as you
blast by with your Karman Ghia, buzzing and tires sloshing through
the sand.
This game is outrageous in its attempt to be realistic. When
I speak of realism I am not referring to the graphics, which are
excellent, as are most PC games. Never before have I seen a monster
beetle with its 6ft tires and 400hp. In the real world that would
probably only make it over a packed pile of manure. Never before
have I seen a beetle capable of road speeds in excess of 250mph
and turns on a dime at terminal velocity. Never before have I
seen the revered but unreliable VW Thing, yes you can race one
of those too, take such a beating and still pull through to first
place. And the be-all-end-all of things I have never seen before
has to be the Jump Karman Ghia. Jump car, give me a break. This
land rocket, I only say that because rockets ARE attached to the
back, is capable of speeds in excess of 290mph and can charge
up multi story ramps and launch itself 120yds+ across a stadium
lined football field. This unfathomable car has exhaust pipes
that stick out some four feat from the back. Doesnt the law require
you to tie a red bandanna or towel to something like that?
Plain and simple, its not realistic in the slightest, kind of
like Herbie, but BCC creators have pulled it off in fine style.
With excellent graphics, great playability, more than acceptable
race and ambient sounds, and excellent replayability it should
be a game that you keep in your arsenal of productivity busters.
Whatever your heart desires, BCC racing is bound to satisfy it.
| Panel |
Graphics |
Sound |
Playability |
Replayability |
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Eric
Schofield
Editor-In-Chief
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10 |
8 |
9 |
9 |
| I believe the last time I saw so many beautiful colors at one
time was when I got a concussion playing basketball many years
ago. The graphics are stunning with beautiful detail, shading,
and lighting effects. The animation was smooth with virtually
no hiccups in frame rates. |
The sound effects are quite realistic in BCC and the music is
very non-intrusive. As a matter of fact, the game was so captivating
that I didnt even notice the music. There was good audio detail
between the different vehicles that you can drive and in the long
jump competition, the nitro sounds awesome. |
BCC is an easy game to start playing and most of all its FUN!
With numerous competitions to master, theres something for everyone.
Controlling the cars was relatively easy though mastering the
race tracks takes some skill. Word of advice use the hand brake,
theres virtually no way to win without it. |
This game is incredibly addicting. Its easy for novices to pick
up and the Beetle Challenge mode makes progressing to higher levels
of the game challenging. Staffers consistently go to BCC for quick
breaks in their daily grind. BCC has logged countless hours of
play at the office and I am sure countless more will be spent. |
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Lane
Singletary
Design Editor
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9 |
9 |
10 |
9 |
| The sharpness and quality of the graphics are superb. Every detail
in this game was outlined with precision and nothing was overlooked.
The vehicles are rendered perfectly with nothing left out to question.
The realism in this game is awesome with stadiums for monster
truck competition and beach tracks for dune buggy racing. |
The sound quality of this game is pretty good. A good set of computer
speakers can really give this game justice. In monster truck mode
you can hear every sound from cars getting crushed under you to
the crowd applauding and screaming. Thumbs up for the sound effects.
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This game rocks. Quick races, championship mode, and beetle cup
challenge are the three modes of play in which you can get started.
Quick races allow a player to challenge a specific course, one
at a time. Championship mode allows you to advance to more difficult
races as long as your point totals are sufficient. The beetle
challenge is the most difficult and takes you through a mind bending. With high speed races in Things to jumping ramps with karman
ghias loaded with nitrate, playability is not a problem. |
With its playability rating high, of course its reaplayability
would be just as good. Loads of fun await you as you crank up
your monster truck or suped-up beetle for some hard, fast, and
very competitive racing. With its high level of competition and
each mode of play more difficult than the previous, completing
the whole game could be months in the making. Good luck!! |
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Troy
Parrott
Marketing Manager
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10 |
9.5 |
9 |
9.5 |
| To describe the graphics in BCC, phrases that come to mind are:
Far Out, Cool Dude, and Austin Powers Groovy Baby. I was so
amazed by the fantastic graphics that I found myself almost having
flashbacks to the days when I was growing up on the commune. The
vibrant colors that adorned the cars made the race seem more like
a convoy of Deadheads heading to the next show than a chance at
the next buggy trial. |
Totally Tubular Dude! The only sound that could compare to this
was the music that rocked a little farm in upstate N.Y. in the
Summer of 69. The backfires from the VW Vanagon in the Bonus
Trial sounded realistic enough that I knew the creators of this
game may have driven their own VW bus once upon a time. The crowd
cheers during the monster truck and jump trials took me back to
Eivel Kneivels death defying feats. |
This game was made so that even the most novice of all players
could easily set it up and get started without needing the assistance
of a few Quaaludes and a bottle of Jim Beam. Seriously, I assure
all you wa nabe BCC contestants, that this game will have you
coming back for more. If not, then burn your draft card and call
George Wallace
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Replaying a certain race/trial or switching to another challenge
series can be done about as easy as it was for Scooby, Shaggy,
and those meddling kids to solve another mystery. Its ironic that
the one VW bus that kept beating me in the bonus trial looked
an awful lot like the Green Machine. Playing with all these
psychedelic colors now has me getting the munchies for some Scooby-Snacks
of my own. |
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Charlie
Baird
Creative Director
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10 |
8 |
9.5 |
9.5 |
| PC-based games allow for graphics far beyond that of console games,
and Infogrames has more than taken advantage of the PC platforms
capabilities. Whether its glass shooting out from a junk car
beneath a monster truck or the tidal ebb and flow as you race
a buggy across the beach, this game has been well thought out
and excellently executed. |
Yes, the sound is good, but it could have been better. One highlight
is the French Mick Jagger wannabe that gives the countdown for
each race. Nothing like a frog with attitude. The engine sounds
are different (there is a definite gurgle and pop plaguing all
of the low-end cars), but the ambient sounds could use a little
improvement. |
The game navigation and controls are intuitive and easy to manage.
Aside from the fact that these cars are hauling ass around the
track at speeds that would cave in the front of a real
VW, the
cars react to course obstacles in a realistic manner. Driving
a monster Beetle, you dont just plow through a line of junk cars,
you pitch and lumber your way across them. Very Nice. |
Its been 3 weeks and I still get sucked into trying to finish
what seems like an impossible monster truck course. There are
plenty of tracks, race modes and vehicles to choose from, though
I wish that there were options for modifying the cars. I dont
see this game being uninstalled any time soon. |
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