|
SORE THUMBS -
Video Game Review (PS2)
Ridge
Racer 5 - "More is more, or is it?"
by
Charlie Baird
In the fashion of Eastern North Carolinas Global Transpark Development
zone, New Coke and Pamela Andersons theatrical coup de grace,
Barb Wire, comes Ridge Racer V (RR5) for the Playstation 2. It
too was a great idea that should have spent more time in the hands
of the developers and writers and less in the clutches of the
PR department. Okay, so maybe Pamela Anderson is beyond help from
either set, but at the very least the writers could have given
her a small scene where she kicks a computer-generated Tommy Lee
in the teeth before tattooing the phrase Mamas Boy onto his
forehead.
Least you think that I have digressed, the above script addition
is, coincidently, precisely what RR5 needs to bolster its Boy
George-like testosterone level. A few well-administered kicks
to the collective family jewels of the team responsible for user
interface should have been doled out after the release of Ridge
Racer 4. A twin to the frustration of its predecessor, navigating
from RR5s start screen to an actual race takes entirely too long.
Especially on first attemptI spent the better part of five minutes
trying to pass from the save/load/new game screen through the
team/driver name portion to the games garage.
The tallest hurdle to overcome is the genuinely American sentiment
of lingual centricity. Of developed countries, the US seems to
harbor the least ambition to grapple with understanding multiple
languages. And why not? After all, what is the point of being
a citizen of a Motherland (a geographical equivalent to a motherload)
if all other countries dont do their damnedest to make life easier
for those citizens? Our staff reviewed a Japanese version of RR5
and all carried identical looks of incredulity when faced with
the combination of English and Japanese interface dialogue. No,
not an option to select which language you would prefer, some
screens used both languages. The answer is a resounding Wrong!
if you were hoping for bilingual instructions. In the same way
that Cameron Diaz sometimes looks good and other times she looks
like a poster child for Halloween masks, some screens in RR5 contain
instructions in English and entirely different lines of text in
Japanese. Are they paragraphs of useless filler text? Do they
contain explanations or apologies for an anti-intuitive interface?
Your guess is as good as mine. For all I know, they could be scathing
diatribes calling for increased production of Pokemon merchandise
and full-scale Digimon domination.
As with previous versions of Ridge Racer, the trailer was exceptionally
produced and did a fine job of whipping the viewer into a graphical
frenzy, eagerly anticipating the visuals to come. The beauty of
RR5, as compared not only to prior incarnations but to almost
any other video game, is that there is not a drastic decline in
quality between the lead-in animations and the race-time graphics.
The Playstation 2 graphic processor, while not light-years or
even a stones throw ahead of Dreamcasts, renders game-play scenery
smoothly. A few frame rate problems aside, RR5 is chocked full
of dandy effects and details that other platforms have been woefully
without. The reflections of sky and track dance on the mirrored
surfaces of the vehicles, and the surfaces of the walls and buildings
enclosing the raceway are well-defined. Say goodbye to the parquet
floor effect often employed to give the impression of asphalt
speeding beneath the vehicle.
Have you ever been afflicted by the sudden craving for something
sweet, only to be paralyzed by the number of options available
to you at any given time? Sure you have. Then again, imagine a
world without the endless selection of chocolaty, crunchy, candy-coated,
gummy-filled, hand-dipped goodness available at convenience centers
such as Starvin Marvin and Tank & Tummy? Dont laugh, there are
places like that. In fact, there are only three such places: Cuba,
Kathy Lee Giffords kitchen (we cant have Cody damaging his jury-swaying
smile) and Race City, RR5s host town.
From the moment you start selecting race options, there is an
impending sense of dread that begins to coagulate. There are four
game modes: 2-player (with two more nested options), time attack,
grand prix and Free Run, which was supposed to give the driver
a chance to get the feel for different cars and tracks. However,
only grand prix and one 2-player option was available. Im sure
there was a reason why the other modes were inoperable. However,
like Forest Gumps million dollar wound, they must have kept that
to themselves, because I never did see an explanation.
Provided you opt for the career-like Grand Prix mode, you must
then select a car. Welcome to Cuba. Feel free to choose from
our expansive selection of Renaults, Peugeots, Tatras and Kent
Jerry Hathaways whipping boy Torokveis personal favorite,
the Citroen.
Well, it was almost that bad. You start out with six cars to choose
from. SIX! As a rule, when a racing game has fewer cars than Deliverance
antagonists had teeth, I get a little itchy. Not as itchy as Ned
Beatty, but my attention does start to wander away from the screen
the same way it does when I hear, You sure do got a purdy mouth,
boy.
As redeeming as the graphics may be, the sound flushes away any
excess brownie points. There seems to have been little effort
or attention paid to provide different engine and performance
sounds for any of the race cars. The various cars lumber along,
their engines droning the sad tune of a molested bagpipe.
I dont need for all of the engines to have their own characteristics
and timbre. What I do need is for the person responsible for inline
commentary to at least speak clean English. There are two words
in particular where the speaking parts sound as if they were either
computer generated or stolen from a poorly dubbed version of Days
of Thunder:
- Rookies. Pronounced like
dookies, with an R
- Comfort. Pronounced as two separate words: Com Fort
The game is easy to play if you havent been playing a motorcycle
racer with insanely responsive controls for two weeks straight.
After an adjustment period, the game is fairly easy to control.
The biggest difference I saw between the performance of the cars
in this game and of cars in other games like Porsche Unleashed
and Gran Turismo, is that drivers who rub, nudge, ease up on or
in any way make contact with any other object are severely penalized
by an immediate drop in speed. While it does keep you on your
toes, it seemed a bit punitive at times and did not appear to
affect any of the computer opponents. Isnt that always the way.
Alas, though the game may not be possessed of the addictive qualities
like some of the other games we have tested, it is a neat little
racer and drew us all in time after time. More importantly, though,
the PSX2 seems to be poised to challenge the other big boys. It
will be interesting to see what state the platform will be in
when it is released in October. If you find yourself overcome
with curiosity, and you live in the Raleigh area, you can preview
the PSX2 and several of its games at Gamers Edge. Otherwise,
you and all your little friends will just have to sit idly by
until Sony rolls out the US version in four months.
| Panel |
Graphics |
Sound |
Playability |
Replayability |
|
Eric
Schofield
Editor-In-Chief
 |
8.5 |
5.5 |
7 |
7 |
| Life in the new millennium is going to be pretty good! The graphics
are rich with detail and the frame rates are blazing! The attention
to detail in RR5 is pretty freakin phenomenal. You can see fine
details with reflections from the car and damage when you bump
into something. Periodically, a frame or two would glitch up and
the backfire from the exhaust looked cartoonish but over all,
RR5 is rich with detail and color! |
I think the programmers are hell bent to provide us with horrible
music and sound effects. This is not just with this version of
RR folks, ALL versions are pretty damned sorry. The cars sound
mostly the same and the music is uninspiring. The DJ is annoying
and his blabbering is completely useless. Plug in some headphones
and jam to your own favorite tunes
RR5 has little to offer here.
|
The game controls are stiff, stiff, stiff. After playing a few
Dreamcast games, the reaction speed in RR5 seemed lethargic in
comparison. The cars just didnt respond as quickly as we had
gotten accustomed but once you adjust, the game is fun to play.
The menu screens to RR5 are nothing short of a nightmare it
takes far too long to get down to the business of racing. There
needs to be more car choices to start off with and the PS2 uses
the same trusty Playstation controllers weve all grown accustomed
to. |
RR5 is more of a typical racing game. Advancing to the higher
levels is difficult and there just wasnt much else to keep you
interested. RR5 reminds me of the great arcade machines you find
in arcades or beer halls which are a ton of fun with a group
of friends but the long term draw will be limited without more
options to customize your own garage. |
|
|
Lane
Singletary
Design Editor
 |
10 |
5 |
7.5 |
7.5 |
Its amazing what technology has brought us in the past twenty
years. From my first Atari game system to the new Playstation
2, video games have advanced from square pixilated boxes into
graphics so real its like watching a live event on television.
Ridge Racer V for PS2 has achieved this with the highest quality
of graphic reproduction I have ever seen.
|
The sound effects in Ridge Racer V could be a little better. The
music is pretty lame and the car sound effects are lacking the
high revving roars that most high end sports car are known for.
For a game with great graphics, I think the sound should be just
as awesome.
|
The lack of playing modes and cars to choose from in Ridge Racer
V equals crappy game in my book. I guess you have to sacrifice
something for such awesome graphics. The only racing mode that
worked properly was the Grand Prix section. In this race mode
you must race against eight other competitors and finish in the
top three in order to advance. One problem with this, everytime
you completed three rounds of racing the damn machine locked up.
I hope PS2 works out its glitches before it releases the game
to US shores.
|
The replayability was not so bad. It was very difficult to advance
to higher levels but once that was accomplished there wasnt much
else to do. If our machine would quit locking up after only three
rounds of racing, this game would probably have awesome
replayability.
|
|
|
Steve
Egan
Photo Editor
 |
9.5 |
6 |
7 |
6 |
Awesome. Truly a step forward for Sony. With its built in DVD
player and 128-bit graphics processing RR5 is just a sign of things
to come for the PS2 platform. The graphics are crisp, detailed,
and bound to please anyone who felt that the current generation
of Playstation games were lacking.
|
Although the sounds are realistic and entertaining the music is
not. With REALLY bad Japanese to English voice-overs and music
that sounds like it stepped out of a horrific 80s, big hair,
glam rock, tripping episode you, will be more apt to put on a
set of headphones and get your big hair fix from listening to
the newest reincarnation of MOTLEY CRÜE. I am hoping that all
the PS2 games dont turn out like this one in the sound department
|
I found that the interface was extremely difficult to navigate
but once you got through that conundrum it was a fairly entertaining
game. I was never a big fan of the original ridge racer on playstation
but RR5 is a quantum leap forward in comparison. The cars did
NOT have the normal physical characteristics I would have expected
for such an advanced gaming system but time will hopefully fix
that.
|
I have a hard time being completely objective about this category.
Although the game play was decent I found that after a few games
the racing became fairly simple. Another reason my objectivity
should be questioned is that the game kept locking up after getting
finished with the third track as well as in 2 player mode. I am
sure that RR5 is a fun game once you get to the other tracks but
as it stands I cant proceed.I have a hard time being completely
objective about this category. Although the game play was decent
I found that after a few games the racing became fairly simple.
Another reason my objectivity should be questioned is that the
game kept locking up after getting finished with the third track
as well as in 2 player mode. I am sure that RR5 is a fun game
once you get to the other tracks but as it stands I cant proceed. |
|
|
Jacquie
Blake
Office Manager
 |
7 |
7 |
9 |
9 |
Since I am not a notive at playing video games, I had very few
expectations of this game. With each bump against the wall or
guard rail (and that happened a lot), I expected to see lots of
dents on my car and the fearful sound of metal twisting . But
no dents or metal twisting. The car looked the same as when I
started the race. That was disappointing. But I did enjoy the
sparks that flew out from the back of the car when I jumped a
hill or bumped into another car. Now that was exciting.
|
I thought the sound was okay. I loved the screeching tires when
I rounded each turn of the track as I headed for yet another guard
rail while trying to catch the pack. And as I hit the rail, I
expected to hear the dreadful sound of metal scraping a surface
it was not suppose to meet. You know the sound you hear when fingernails
are scratching a chalkboard. But no sound. Not even a thump. Oh
well
. During the race, the announcer was talking too low and
it became very distracting. I was having enough trouble trying
to avoid the walls, guard rails and other cars much less listening
to him.
|
Once I understood the controls, I enjoyed the game. I found myself
yelling and screaming at the cars. After a few tries, I came in
12th place. Now you may be thinking, 12th place thats awful.
You have to realize I do not play video games and came in last
place several times. So I was determined not to be last again.
And you could not proceed to the next track until you won at the
first one. I would STILL be racing on the first track if it had
not been for Charlie. He won the first race and changed the track
so I could race on a different one. And that was frustrating.
I found all the walls and guard rails on that track also, but
it was nice to look at some different scenery.
|
I would definitely play this game again. Even without the dents
in my car or the metal scraping the guard rails, it was fun. I
was surprised how quickly I became obsessed with trying to win.
So now that Ive had a taste
.GENTLEMEN..START YOUR ENGINES !!!
|
|
|
|