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SORE THUMBS -
Video Game Review (DC)
Sega
Rally 2 - "Slippin'
& Slidin'."
by
Charlie Baird
To insure that you, our faithful reader, are kept current in
the world of automotive video games, the staff at Auto Insight
endure great pains to research upcoming releases, analyze product
viability, hunt and peck through an endless deluge of titles,
and cipher the data mined through grueling hours of scrutiny.
Just ask any of the navy and khaki cadets manning their UPC guns,
like sentries, at the Blockbuster near my house. If prodded just
enough, Im sure they could recall the hours I have hovered in
the video game section, frozen in a death-grip of indecision.
Well, youd have to employ a liberal application of the ol cattle
prod, but theyd come around eventually.
That aside, when I finally uncovered which two Blockbusters carried
games for the Sega Dreamcast platform, I was, to say the least,
more than a wee bit unnerved by the anorexic number of games they
carried. There was a meager 25 titles (approximately), and only
eight of those were still in stock.
The best of the litter was Segas own Sega Rally 2 Championship.
I popped the game in and was disappointed by the lack of a trailer
and a menu that offered only a handful of game modes. The latter
includes Arcade, with championship and practice modes; 10 Year
Championship, each year with 4 tracks of increasing difficulty;
Time Attack, race to set the quickest time; and 2 Player Battle,
allows for split-screen racing for two.
Regardless of what mode you opt for, you have choices for eight
cars initially, with more appearing as you progress through the
10 Year Championship. In all there are 19 cars to choose from.
Alas, achieving the luxury of all 19 cars involves more than just
finishing 40 races. You have to finish well.
Regardless of what mode of game play you delve into, you have
options on car models, car settings, race track, and track setup.
The car choices are as you would suspect in a rally game:
Lancia,
Mitsubishi, Toyota, etc. The options for car adjustment are also
within a range of predictability: gear ratio, suspension, steering,
tire type, and one of the more innovative inclusions: co-driver.
Yes, for those of you who prefer a soothing feminine tone offering
terrain tips and cornering advice to that of a sturdy male, you
can select the sex of your navigator. Unfortunately, though, unless
you are terribly fond of the sound produced by motorized dental
instruments, opting for the female is out. And unless youve thought
that a recording of The Mighty Morphin Power Rangers Blue Ranger
might help you concentrate, give up on the male voice as well.
Worst of all, this co-driver isnt even helpful on a third of
the turns. The road before you contracts into a blind turn. As
with any turn, the co-drivers voice pipes in with, 200 long easy
right.
The 200 is the distance to the turn in meters, long refers to
the length of the turn, easy illuminates the severity of the turn,
and right is, obviously, the direction of the bend.
But at the next twist you hear, 100 long medium left maybe.
The reference guide defines maybe as supplementary information
about the bend. So by extension, when my better half asks me
what time I plan to be home from work next Tuesday and I reply,
I dont know. 7, maybe. I suppose Im giving her supplementary
information about my schedule?
What it actually means in both cases is that the only certainty
lies in the fact that the answer given is the wrong answer.
Im not a big fan of inane patter while Im trying to drive, so
it would have been nice to see an option for no voice, switching
instead to road side visual aids only. Then again, they would
only serve as obstacles as I pulled a power-slide through turns.
I suppose, foreseeing such a dilemma, Sega included an option
to adjust the volume of these voices, but for me, part of the
charm of the game was the comic relief offered by these idiosyncrasies.
Damned if you do, damned if you dont.
Overall, Sega Rallys playability hovers over the center lane.
There are places where it could use a little improvement. In Arcade
and 2-Player modes, there is no option to adjust the cars settings.
There is no reverse gear. There is no control to look behind you
as you race (not even a rear-view mirror, ala Gran
Turismo). Overall,
the most disappointing aspect (or beautiful, depending on your
skill level) is the games refusal to allow the cars to spin around
backwards.
I tried, I mean really tried, to pull a 360. I thought, Hey,
Im going 160 mph on dirt and mud. Spinning this bad boy around
should be a cakewalk. Not so. Maybe, then, a delicate little
180. Ha. Getting the car to face in the wrong direction was about
as delicate a move as Louie Anderson playing hopscotch.
After playing Sega Rally for a spell, I thought that a little
Gran Turismo 2 would put things into perspective. When the race-time
graphics came up, I was immediately stricken by the notion that
there was something gravely amiss within the inner-workings of
my ocular relay system. Relief came shortly with the realization
that the problem was not eye-related, but platform-specific.
Sega Rally has taken steps to utilize the Dreamcasts graphics
engine and it shows, with graphics that are giant steps ahead
of Playstation and Nintendo 64. Some enhancements are much more
subtle than others, and are likewise hard to catch as you haul
ass through digital bogs and burgs. With neat little additions
such as gallery flashbulbs, roadrunners flitting across desert
roads, and safety cones that scatter, holus-bolus, as you plow
through the Riviera, Segas attention to detail is evident.
Another feature that increases the games realism is the environmental
effects that periodically pop up. Rain, snow, fog, and the spray
lifted behind speeding cars can drastically affect the drivers
reaction time and ability to plan a course of action.
By far the most disappointing feature was the sound. I dont expect
a lot by way of accompaniment, but what I do expect is to not
be annoyed. I touched on the navigator voices earlier, but a larger
problem is the background music.
To say that the music is a study in droning melodies is to pay
a great disservice to industrial engines, ceiling fans and Ben
Stein. As if scored by Porky Pig, Sega Rally stutters through
what seems like a mere eight bars of electric guitar whammy bar
trills followed by another eight bars of variations on the same.
Think about a cartoon version of Eddie Van Halen, a little less
virtuosity and a little more boring. Now divide the quality of
what youve imagined by two and cut and paste it to form a mind-numbing
continuum of banal fret board doodling. I know, Why not just
adjust the background music in the game options? Because they
are all similarly insipid and without fail resemble the product
of a Yngwie Malmsteen/Judas Priest/Phillip Glass collaboration.
Sound appealing?
It isnt. At least it is lower in the sound mix than the navigational
helper, but thats no bonus either.
I know it sounds like I hate the game. I dont. Its enjoyable
and is sure to draw me away from more important work for months
to come. But at the same time, it isnt as satisfying as other
racers. Richard S. K. Bachman has a term for this situation: All
hat and no cattle. That pretty much sums up the game. Its challenging,
for the most part well-executed, and has long-term draw, but it
needs a few more passes on the whet rock before its sharp enough
to cut through its competitors leading products.
| Panel |
Graphics |
Sound |
Playability |
Replayability |
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Eric
Schofield
Editor-In-Chief
 |
9 |
5.5 |
7.5 |
7 |
| The Dreamcast certainly provides a feast for the eyes! Chocolate
- chocolate - chocolate... oh yeah, thats really mud youre sliding
in! The graphics in SR2 are rich with detail, the animation provides
great frame rates with no slow down and the attention to detail
is top notch. Rain and snow looked realistic and bystanders even
pop a few flash photography shots as you go zooming by! What a
smorgasbord for the eyes! |
Sound & music are certainly the Achilles heal of SR2. The music
was blasé and was not any better than the original Daytona USA
game for the Sega Saturn. The cars sounded almost identical to
each other and the crashes emitted a dull thud. With as much
sliding and mud slinging that goes on in rally racing, Sega shouldve
spiced up the sound track with better music. At least the theme
song from the NFL( would ad some drama! (grin) |
Overall, the playability of SR2 was very good. I liked using the
triggers on the controllers to control acceleration and braking.
The fact that the triggers are analog allows you to be very precise
with how much you stomp on the gas and brake. The game babys you
too much though - you cant lose control of your car into a 360
degree spin and if you really turn your ass sideways into a rail,
theres no reverse so you just have step on the gas & keep slamming
into the rail while turning the wheel hard. |
SR2 kept me captivated for several weeks and its certainly fun
battling a friend in 2-player mode. Youll want to have a memory
card handy though. Playing the 10 Year Championship is a lot
of fun but if you ever fail to qualify for a race, youve got
to start over again and thatll drive you whacky in no time! Theres
enough customization to keep the casual racer happy but once youve
conquered the game a few times, the limited car and track selections
will send this title to the shelf for a long time. |
|
|
Gary
Briddle
Account Manager
 |
9 |
6 |
8 |
7 |
| The graphics in SR2 are detailed and vibrant. I may venture to
say that they border on awesome. Attention to detail such as adverse
weather conditions, spectators clicking off a flash bulb, wildlife
fleeing the race track and a totally ass whooping frame rate make
SR2 stand out! |
The sound could definitely use some juicing up. The music is boring,
and the cars in general all sound the same. There was nothing
special about the sound. A fast game like this needs a little
hard rock and roll. |
The playability of SR2 is somewhat of a roller-coaster ride. The
cars are extremely responsive (which is great) but the game doesnt
allow you to make too many mistakes. Just bump and slide bump
and slide. Id prefer to be penalized more for my pigheaded refusal
to let up on the gas! High risk maneuvers deserve great rewards
if performed properly as much as great failures deserve spin-outs
and crashes. |
The replayability is average. I seem to be drawn more to the 2
player battle as I am always searching for a new victim to race.
The replayability would be much improved if SR2 had a wider array
of cars from which to choose. |
|
|
Troy
Parrott
Marketing Manager
 |
9.5 |
6.5 |
7 |
7 |
| Even though this was the 1st racing game Ive played since my
days at Chuckie Cheese, I was extremely impressed with the graphics
in the game. The approaching scenery had a very realistic effect
- I only wished I could have peered into the cars that I passed
to see their reaction as I threw mud in their path. This newer
generation of game system provides great visuals with little
pixelation. |
There is definitely some room for improvement in this category.
Other than the occasional shriek of Oh No! by the co-driver
voice (I myself was yelling 4-letter expletives) when I crashed
into yet another guardrail, the music and sound effects were very
bland. It would be nice to hear a few screams from the bystanders
that I nearly took out, or the occasional engine explosion after
a wreck. |
Is it just me or am I just a bad driver? Driving in mud was never
meant to be easy though so my struggles to advance through the
later rounds of the 10 Year Championship may be typical for
many players. The controls were responsive but I struggled to
keep the car on the road. |
This is a game that showcases the graphical improvement over previous
generation game systems - and its only going to get better. This
game makes you want to play one more time so that you can finally
master that snowy track in Sweden or the sand in the Sahara. My
wife enjoyed witnessing my frustratoin but now that she is asleep
in bed, I may just sneak back in there and try it again. SR2 doesnt
allow for enough customization for my liking but there are numerous
settings that will keep the game interesting for quite some time. |
|
|
Lane
Singletary
Design Editor
 |
9 |
4 |
6 |
3 |
The graphics in Sega Rally 2 are pretty awesome. The sharpness
and unpixelated quality really stand out in this game. The detail
in the tracks and their environments are portrayed quite well.
Racing in snow, mud, rain or desert keep the game interesting
and challenging. The number of racing vehicles are limited to
only a few manufacturers but each is well equipped with different
parts and individual modifications.
|
To be honest, the sound effects suck a big one. Most of the cars
sound alike and do not have any individual character. It is missing
the loud, forceful, high reving sounds that most race cars make.
The sound track is ok, but could be better if they used more mainstream
music. |
I have played many racing video games and this one ranks pretty
low. I was a little disapointed in the fact that Sega Dreamcast
would put out such a crappy racing game. The graphics are great
put I just got bored with it. It seem like each race on the 10
year championship mode was just alike. The tracks and environment
were different but the racing in each one felt the same. Dont
get me wrong, the game is not easy, it just felt like I was drivng
a boat with wheels. Finally, forget using the brakes just powerslide
your way around the tracks. |
I really had to make myself play this game again and again. Maybe
it was the lack of cars to choose from or I was judging it against
the playability of another racing game that we recently reviewed(GT2).
The graphics are great to look at and make it easier to play but
in my opinion the game was boring and it didnt keep me up all
night with sore thumbs.
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