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SORE THUMBS -
Video Game Review (DC)
Suzuki
Alstare Extreme Racing - "Blackouts, blisters and the cycle of life."
by
Charlie Baird
So you say that youre looking for a way to completely destroy
a beautiful day, wile away a drizzly afternoon or fill the lulls
of an insomniacs nightmare? Call me Yenta the matchmaker, Ive
got a treat for you. Ubi Soft has landed the motherload with the
release of Suzuki Alstare Extreme Racing. Fast-paced action, insanely
detailed environments and an addiction level that would leave
ol R. J. Reynolds sporting a chubby all exist as a mere appetizer
for those desperately combing the streets, looking to slake their
thirst for a first-rate motorcycle game.
Go ahead, tell me I sound like the bastard lovechild of Susan
Powter and Don Lapre, a Mr. Popeil for the digital age. Im not
trying to sell you on this or any other game; Im trying to get
it out of my system. Knowing that this little racer is a mere
5 feet away from me, no methadone clinic, no prune-cranberry concoction,
no multi-level substitutive patch, not even an ethereal plunger
capable of flushing my synapses, cerebral cortex and even my very
soul could ease the temptation to swap my present task for the
ergonomically-stupid Dreamcast controller. Its not that I dont
appreciate the priorities of todays workload, the game is just
that good. By all means, wrap yourself around this game. But before
you do, allow me to offer the most miniscule caveat.
Yesterday I rolled out of bed around 8, brewed a delightfully
aromatic pot of Gevalias Chocolate-Raspberry coffee, stared at
the TV Guide Channel for several minutes and resigned to the phenomena
of too many channels with nothing worth watching. Fine, I thought,
a few races will pass the time until a fresh cycle of television
programming offers more than Bryant Gumble and infomercials for
juicers and all-purpose cleaners.
Ten hours later, the coffee had burned (despite my inner voices
plea to carpe café), regularly-scheduled programs were completely
ignored and hands, eyes and bladder were all crying the dirge
of the oppressed. It took a full-scale intervention from 2 outsiders
to force me to surrender to a mutually-satisfactory viewing selection.
What are you going to do when your girlfriend and your roommate
would rather suffer through another inane episode of Friends than
enjoy a good race?
I had no idea I had pissed away the entire day. In fact, I thought
it only remotely strange that the ambient illumination had grown
dim, and even more surreal that there were other people in the
house. Was it possible I had experienced a John Daly-sized blackout?
One facet of my experience that no 12-stepper can dispute is the
quality of construction inherent in Suzuki Alstare Extreme Racing.
True, single-batch this and medical-grade that mean little once
you reach the stage where an intervention might be required, but
once you have had the best its hard to settle for less.
The graphics roll by seamlessly and are smoother than the surface
on which Cuban cigars are assembled. Of course, they should be;
this is a Dreamcast game. But it is always nice to see care taken
to preserve the authenticity of the periphery.
Look at the sky in many console and PC games and prepare to be
underwhelmed. Not only have the game developers at Criterion Studios
done a splendid job of matching environmental effects and course
characteristics, they have birthed digital ecosystems. Arid
desertscapes,
orchards abundant with deceptive curves, tropical beaches, sordid
city grids and virginal mountain courses twist through their respective
surroundings with clarity of design and function.
Whereas this games graphical excellence is easily sifted from
the chaff released by other developers, the soundtrack and foley
artistry require more time to appreciate. I tip my hat to those
producing games with musical accompaniment provided by renowned
performers and cutting-edge composers, but it is nice to hear
a soundtrack that opens a window every so often to let in a little
air. At times the music is subtle, barely perceptible, giving
way to a distant rumble as towering thunderheads collide. Other
moments the music is obvious, but never vociferous or outré.
Adjusting to the use of the Dreamcasts joystick control after
spending many tedious hours molding my grip to fit precisely around
a PSX controller takes time and is undoubtedly the cause of many
of my initial wrecks. Though after 20+ hours of game play the
blame inevitably shifts from controller to computer opponents.
I swear they force you into guard rails and support pylons.
The game allows for multi-player, single race and a sort of career
mode. The latter progresses through 9 sessions, each with three
to six heats. Placement in these heats is critical as session
advancement is completely dependent upon your ability to collect
points. A point system, comparable in premise (though, thankfully
not complexity) to any racing circuit, is set up to award points
per race ranging from 10 points for first place to 1 point for
sixth place. Alas, there are 8 racers vying for those points (some
more willing than others to jam your kit into stationary objects).
This is not the gentler, kinder arena of say, public schools where
everyone is a winner. There are losers
you will be one of them
case
closed. Do what you can to get ahead and, more importantly, stay
ahead.
Ready for the Oompa-Loompa in the nougat? You have to finish first
in points to advance to the next session. This is key if you want
to unlock courses and bikes, but more importantly, so you dont
feel as though you have sacrificed 10 hours for naught.
| Panel |
Graphics |
Sound |
Playability |
Replayability |
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Eric
Schofield
Editor-In-Chief
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9 |
5 |
9 |
10 |
| Lean into it! You know the graphics are good when your body is
swaying to and fro while you make high G-force turns! The colors
are stunning and the detail is remarkable. When you wreck, your
body goes flailing through the air quite realistically. From the
1st person perspective view (on the bike not behind), you can
truly feel the speed of the bike as the entire screen vibrates
as you accelerate, remarkable! |
Yawn. Maybe this first batch of Dreamcast games is a little chintzy
on the sound because they were rushed. The sound effects were
mundane with the high pitched motorcycle whining and the music
left little to get excited about, though it wasnt obtrusive like
it is in other games. The sound effects are very simple with little
variety. |
I LOVE the Dreamcast controls. The analog triggers are great because
you can truly control the amount of throttle or brake you employ.
The controls are a little sensitive but are easy to master and
the use of the analog pad allows you to control how much you lean
into the turns. Very important for a motorcycle racer! |
Holy sore thumbs, Batman! I havent had this much fun playing
a racing game since GT2! The thing that keeps you coming back
is the 1 player mode. The game is easy to master but in order
to advance, you have to be very consistent. It keeps you coming
back for more because you get soooooo close and with practice,
you can advance to the harder stages. |
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Lane
Singletary
Design Editor
 |
10 |
6 |
9 |
9 |
| Awesome graphics and attention to detail really stand out in this
game. Each bike is rendered with sharp detail and an exact likeness
to the real thing. The tracks are also portrayed with unpixelated
quality and sharpness that you would expect from Sega Dreamcast.
Even the racers stand out with custom racing leathers that can
be changed throughout each stage or race. |
Soundly speaking, not bad. The effects for the bikes are pretty
cool but they are lacking the high reving screams that sport bikes
usually posess. Crashing your bike into a wall or guard rail brings
out grunts and ahhhs that sound pretty painful. If your hoping
to hear a killer soundtrack while your racing, turn on your radio,
not much musically in this game. |
Great racing game, with superb playability. The single race mode
lets you race individual tracks or take on a buddy for some high
speed action. The main game mode allows a player to race his way
around several levels of play accumulating points that allow you
to advance to the next stage or race. Certain time limit restrictions
and computer opponents, usually seven, add to the difficulty to
obtain wins and advance to different levels. Finnaly, with an
awesome array of tracks and bikes, dude, the fun never stops! |
There is no question about this games replayability, pretty damn
good. With unmatched locations to race at such as Tobacco Road
and Brooklyn, boredom will probally never set in. With awesome
race tracks, an uncanny selection of bikes and the difficulty
of play this game has it all and should be on your shopping list
for your local video store. |
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Steve
Egan
Photo Editor
 |
8 |
7 |
8 |
8 |
As with most Dreamcast games the graphics are phenomenal and far
above the current crop of gaming systems. The visuals had a much-maligned
sense of realism. There were many times in the game when I was
guffawed at the realism, detail, and overall crispness that it
offered. I was disappointed with the lack of trailers. Although
a nuisance most of the time a good trailer can do more to draw
you into a game than you might think.
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Decent sound. I was impressed with the noises that the motorcycles
emitted. No bee-like buzzing but a true throaty tuned bike sound.
The music, as subtle as it was during game play, was adequate
and non-irritating. With its acid house style of drum beats and
melodic synthesizers I found myself even tapping my foot on occasion.
Although not realistic actually in its sound it is the best I
have heard in a while.
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Upon first play of the game I found the control use a little difficult.
Instead of using the traditional directional pad to control your
direction you MUST use the toggle button. UGGhhhhh. At first this
really bothered me but after a few races with the control realized
that this was actually the better way of controlling the high
paced racing. The game is extremely fast paced and required just
about all of your concentration to keepon the track but is very
fun. I found the palms of my hands getting sweaty from playing
so much with my controller. The Game controller, get your minds
out of the gutter.
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The replayability is fabulous. There have been very few games
that have actually made me physically ill. The game actually caused
a small bout of motion sickness. Unlike sea or air sickness video
game sickness is easily cured by downing a tall frosty mug of
your favorite drink and a good rubdown by a member of the opposite
sex, but I digress. Suzuki racing will offer the ground steady
game player with hours of fun and sore thumb action. |
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Troy
Parrott
Marketing Manager
 |
9 |
6.5 |
8 |
9 |
| The Dreamcast certainly brings game playing to a new level. The
graphics are rich in detail and color and the animation occurs
at a blazing frame rate with no performance drag. The crashes
were great as body and bike go soaring through the air. More detail
could have been added in the beach scenes as the water didnt
really splash as I lost control and ditched the bike into the
surf. |
The sounds of the motorcycles are fairly realistic when compared
to the high revving engines of Japanese bikes. Unfortunately,
there was little else to get excited about regarding the sound
quality. The crashes all ended in a muffled thud and the music
was uninspiring. |
I initially struggled a bit with the analog trigger system of
the Dreamcast controllers. Once you get used to it, youll be
fine but it certainly takes more skill than a simple press of
a buttton. The controls responded quickly and at times, overly
so. But with a fast paced game like this, you need to have responsive
controls to keep your bike on course. |
This game will grow on you. It is a little difficult at first
because youll struggle to master the sensitive controls but once
you become accustomed to the controls, the game appears to get
easier. You go cruising along kickin some motorcyle ass when
all of a sudden, the difficulty level starts to get harder and
advancement requires 1st place session finishes. You know youre
proficient but you have to really work at making the next level.
Before you know it, 4 hours have expired. Addicting game, indeed! |
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