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SORE THUMBS -
Video Game Review (N64 & DC)
Vigilante
8: The 2nd Offense - "Welcome
to the Thunderdome."
by Lane
Singletary
Welcome to the thunderdome of automobile destruction and mayhem
called Vigilante 8, 2nd Offense. Enter a world of late model cars
equipped with war-like ammunition that are commanded by a cast
of characters that will put you in a time warp back to the 70s.
Strap on your seatbelt and crank up the nostalgia & sci-fi in
this high octane, gun blasting video game for the Nintendo 64
(the console we used to review this game), Sony Playstation and
Sega Dreamcast consoles.
The story begins with Slick Clyde and his Coyote gang from the
original Vigilante 8. In the mid 1970s, or the first Vigilante
8 game, Slicks gang was defeated by the Vigilantes. In an angry
rage Slick decides to travel back in time, 2 years before he was
defeated, and take on the Vigilantes with new more advanced weapons
of destruction.
2nd Offense offers a motley group of characters and vehicles
from Thunderbolt, a late model Camaro, to a garbage truck that
can flatten its opponent in seconds. Each car is equipped with
different power-ups and special weapons that can be obtained throughout
each level of play.
After you have chosen your vehicle of destruction, there are many
different locations throughout the United States to start from.
Each location has unique characteristics to challenge your skills
from the Ghastly Bayou in Louisiana to the Alaskan Pipeline.
The graphics in 2nd Offense are sharp and nonpixelated. Sega Dreamcast
offers the best picture quality with good contrast and limited
rendering flaws. Nintendo 64 offers nearly the same picture quality
(to our surprise) but had a few pop up rendering flaws and transparent
graphics, just an older platform showing its age.
Each vehicle has its own style of drivability. The Thunderbolt
and other small compact vehicles corner relatively well and have
good top speed. The Burro bus and garbage truck are true to their
names. The handling stinks and they basically move like overgrown
snails, but they can outlive their counterparts because they can
take more damage.
The power-up options in 2nd Offense are varied and complex. When
you start, they give you a machine gun that fires from the front
of the vehicle. As you progress through each level of play you
can collect different weapons along with ammo. There are special
power-ups that can be collected and each one is individualized
for that specific vehicle.
The wrench power-up is located in various spots throughout the
game and is probably the most important because it gives you extra
life by repairing your vehicle.
A player is able to improve their vehicle by achieving success
through each level or stage. A few of the options that can be
obtained are rapid fire, monster wheels, a jacked up car, or deadlier
missiles. Having these options make the game more playable and
keep you coming back for more.
Three different modes allow you numerous options for missile launching
carnage: Arcade mode or challenge yourself in the Quest or Survival
modes. The Quest and Survival modes take a player through the
whole country through different levels and environments providing
you are not destroyed first. The game is also equipped so you
can take on up to 3 of your friends in a battle royal.
Sega Dreamcast offers an awesome trailer with true to life graphics
and great sound effects. The one downside to Nintendos version
is there is no opening trailer due to memory constraints of its
cartridges.
The weapon sound effects are great such as the rocket launchers
and flying grenades. The vehicle effects are also done well with
each vehicle having its own distinct sound. The big Burro bus
can let out a huge flatulent burst of smoke that will leave you
bewildered. The garbage truck and Big Johns Thunderbolt scream
out certain verbiage throughout the game that is quite amusing.
The music soundtrack offers some 70s disco with some futuristic
tones mixed in. So crank up the surround sound if you have it
because it really brings out the games comedy and unique qualities.
Vigilante 8, 2nd Offense has a great variety of cars, characters,
and environments. The graphics in the game are surprisingly realistic
to form and offer new surprises at every turn or missile launch.
With its nostalgic and futuristic feel mixed all together the
game offers something for every kind of player. Grab some friends
or whoever and go blow the crap out of each other.
| Panel |
Graphics |
Sound |
Playability |
Replayability |
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Eric
Schofield
Editor-In-Chief
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8.5 |
6.5 |
7.5 |
7.5 |
Surprise, surprise the graphics for 2nd Offense were good on
both platforms. The cars looked cool, the landscape had lots of
color and shading (though lacking some fine detail), and the special
weapons all looked and behaved uniquely. Thumbs up, dude!
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In a word FUNKY! The cool 70s style music with the electric
guitar was groovy. The chorus was vintage 70s but the lack of
variety got old rather quickly. The sound effects were detailed
with different noises for the various weapons. Pretty good overall,
it just needs a more diverse sound track.
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2nd Offense was fun and easy to play. The controls were a little
overly sensitive which made driving and hunting the enemy difficult
at times. The weapons selection, acceleration and braking were
easy to master. Using the radar mapping was intuitive and if youre
looking for some good mindless fun, 2nd Offense certainly delivers.
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2nd Offense should keep game addicts coming back for a good while.
Its easy to pick up so any time new friends come over, the learning
curve is almost nill to start a new shoot em up session. The
varied weapons, smooth animation and versatile 2-4 player interface
keep the replayability factor high.
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Gary
Briddle
Account Manager
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8 |
7.5 |
9 |
9.5 |
The
graphics in Vigilante 8 are good for a fast
shooter. Nothing I like more than a vehicle
with a machine gun, mounted front and center,
as standard equipment. The details in the
scenery and weapons are great. The radar,
which is used to track you’re your enemy, is
overly simple but effective.
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The
crashing, accelerating, sliding, shooting, and
launching sounds were diverse and interesting.
A little more variety in music would be nice,
but I was too busy chasing someone down so I
could launch a missile in their back seat. The
funky 70’s porno music is good and makes you
feel a little like John Holmes driving in an
all out demolition derby.
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The
playability is awesome. Vigilante 8 is such a
fast paced game that I find myself still
wanting to continue to drive even after I have
totally wasted Eric’s vehicle. The
one-on-one all out derby to the death is the
most exciting way to play the game. Nothing
beats mindless thumb cramping destruction!! |
The replayability is without question an addiction waiting to
happen. As long as I keep whooping Eric like a small child, my
need to seek out and destroy new victims is a wanted reoccurrence.
I may write a manual to help him gain the knowledge to build his
skills against my unsurpassable natural talent with high adrenaline
pumping video games like Vigilante 8. Better luck with the next
game buddy.
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Steve
Egan
Photo Editor
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8 |
5 |
5 |
9 |
| In this day of 64 and 128 bit graphics processing it is good to
see a game with as advanced visuals such as this one has. Although
hard to tell on our test television Vigilante 8 certainly is geared
towards the gamer that thrives on crisp detailed realism. |
Mediocre sounds make you want to put on a set of headphones. Better
yet, go smack a little baby so that its screams make you feel
like you are doing real damage to your opponents. |
I found this game to be extremely hard to get used to. Controls,
depending on the game system you use, in this case Nintendo 64,
are very clunky and non-intuitive. I have played this more than
a dozen times now and still have not gotten to first base. Reminds
me of when I first stared dating.
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Excellent
replayabiltiy. I am of the firm belief that you would
need about a 40-hour workweek to get the hang of this game. I
dont know about everyone else, but I certainly dont have that
kind of time which makes it a perfect game to perpetually come
back to. |
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Charlie
Baird
Creative Director
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7 |
8 |
8.5 |
9 |
| Have you ever heard a teacher or parent, in a moment of frustration,
chide a child by pointing out that he/she is not living up to
their potential? This is all I could think of as I monkied around
with Vigilante 8. The problem is: Ive seen the Dreamcast version
and was crushed to find that the N64 version was stripped of all
the trailers and movies. Also, the interior game rubbed me a little
anti-climactically. The graphics are good, but there is a place
where they are great. |
As with the graphics, the sound is tough as nails on the
Dreamcast,
but lacks that blue-veined-throbber quality when converted to
N64. Its not that the sound is sub-standard. Its got a nice
beat and I did have to repress an urge to whip up the ol pompadour
and break it down ala James Brown. The soundtrack, weapons and
vehicles are all fairly unique. |
Addictive, for certain. You can hammer away for 4 hours and coax
yourself away, but not for long. Hell, the only reason I can find
time to write this is that the others in the office are moaning
and muttering words like monopolization and selfish whore.
They mean well.
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Like similar auto shooters such as the Twisted Metal series, Vigilante
* keeps you coming and sends you away frustrated. You know, like
that girl around the corner when you were a kid. Its a chase
that is never quite won. |
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